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La bibliothèque Numérique Félix Tshisekedi

Learning Design Patterns with Unity

Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Auteur(s): Ferrone, Harrison

Editeur: Packt Publishing

Année de Publication: 2024

pages: 677

ISBN: 978-1-80512-028-5

eISBN: 978-1-80512-416-0

Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#! Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesCraft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and moreWrite clea

Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#! Purchase of the print or Kindle book includes a free eBook in PDF format

Key Features

  • Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more
  • Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment
  • Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs

Book Description

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.

What you will learn

  • Implement a persistent game manager using the Singleton pattern
  • Spawn projectiles efficiently with Object Pooling for optimized performance
  • Build a flexible crafting system using the Factory Method pattern
  • Design an undo/redo system for player movement with the Command pattern
  • Implement a state machine to control a two-person battle system
  • Modify existing character objects with special abilities using the Decorator pattern

Who this book is for

This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.

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